using VRageMath;

namespace VRageRender.Messages
{
	public class MyRenderMessageDebugDrawTriangle : MyDebugRenderMessage
	{
		public Vector3D Vertex0;

		public Vector3D Vertex1;

		public Vector3D Vertex2;

		public Color Color;

		public bool DepthRead;

		public bool Smooth;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.DebugDrawTriangle;
	}
}
